The iPad 3 was an influential and successful tablet, but an excellent example of an unbalanced system. In particular, the superb Retina display was not adequately matched by the GPU of the A5X, and represented a step backwards in terms of graphics capabilities. This article explores the challenges of designing innovative products given the underlying technical constraints, through the lens of the iPad 3 and its successors.
The post Lessons in Technology and Innovation from the iPad 3 Graphics and Display appeared first on Real World Tech.